Silent Hills is officially the latest game in the Silent Hill franchise, and the fans couldn’t be happier. Led by Metal Gear Solid creator, Hideo Kojima, the teaser boasts the full power of his Fox engine and high-concept writing style. Kojima is joined by legendary film maker, Guillermo del Toro (Pan’s Labyrinth, Pacific Rim) who is best known for his dark themes and unique monsters.
Konami casually announced the project today during Gamescom, but not directly – rather, PlayStation announced a PS4 playable teaser called P. T. When gamers got to the end, they learned that it was actually for the game we’ve been waiting for – Silent Hills.
The P.T. demo has players exploring a dark house with a flashlight in first person view. A ringing phone pierces the silence. “You’ve been chosen,” an ominous voice says. After finally exiting the home, this is what had fans screaming all over the world:
That’s right – Silent Hills stars none other than Norman Reedus of The Walking Dead.
Ever since Hideo Kojima tweeted interest in the game in August of 2012, fans everywhere have been begging him to take our beloved Silent Hill into his expert care. Konami asked him to do the same and he graciously accepted the challenge, despite a few personal reservations:
“Honestly, I’m kind of a scaredy-cat when it comes to horror movies, so I’m not confident I can do it,” Kojima told Eurogamer in 2012. At the same time, there’s a certain type of horror that only people who are scared of can create, so maybe it’s something I can do.
“That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I’d love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I’d love to participate in that respect.”
How many fans, I wonder, began to literally scream when they heard the familiar Silent Hill mandolins under the title card? (I know I did!) Now that he’s working on Murasaki Baby, it’s unlikely (but not impossible) that Akira Yamaoka will be returning to score Silent Hills. Due to a 15 hour time difference, I was unable to immediately reach Yamaoka for comment. Stay tuned!
So, why the “S”? By making Silent Hill plural, it could be interpreted a couple ways. 1) The S implies a sequel, i.e. Aliens or 2) it implies multiple Silent Hill towns or dimensions, which is what I’m personally hoping for.
The story does not appear to be a remake of existing games and already has me hooked – a father kills the entire family, but the son returns “with all his new toys.” This kind of twisted tale is exactly the shot in the arm Silent Hill needed, in my humble opinion! I’m not sure about the first person view yet – it would be the first time in the series where I played this way. On one hand, yes it’s different and we all know how fans feel about change. It could be quite effective, although we will be sacrificing character animations. The way a character looks and moves in our control creates a kind of bond with that character’s design. Could you imagine playing any of the original 3 Silent Hill games without seeing Harry, James or Heather except in cut scenes? On the other hand, the first person perspective forces us, the player to experience the fear with our own eyes and not through an avatar; making it that much more real.
So, what do you think, Hill Heads? Do the graphics add to or take away from the experience? What do you think about Silent Hills being played in 1st person for the first time in the series? Do you agree with the casting choice of Norman Reedus? Let us know in the comments and keep it here as new information develops!
(Runs out and buys a PS4)