If you’re depressed over the cancellation of Silent Hills, you’re not alone; Guillermo Del Toro is too, he told IGN this week.
“The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”
The famed director’s frustration was exacerbated by the fact that this was his second failed attempt at making a video game. (inSANE was cancelled with the fall of THQ in 2013) “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”
It would be easier to accept the cancellation of Silent Hills if it didn’t look like it would have been any good, or if the fans just weren’t into the idea. But Del Toro twists the knife, saying:
“What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.”
“But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.
“Norman [Reedus] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”
So, what now? Del Toro is holding out hope for the project, and the franchise as a whole.
“P.T. was downloaded enormously, which shows that people have a passion [for the series].” He said, “[Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”